Course Title: Digital Pedagogy
Course No.: ICT Ed. 468 Nature of Course: Theoretical + Practical
Level: Bachelor Credit Hours: 3 (2T+1P)
Semester: Six Teaching Hours: 64 (32T+32P)
1. Course Description
This course provides the exploration and integration of a broad range of information and
communication technologies (ICT) into learning and teaching to improve student learning
outcomes. This course covers the e-learning concept and practices, Learning management system
and integration with other tools, e-assessment and e-portfolio, educational system management,
teacher’s professional development, e-content and education resources using ICT tools in the
academic arena.
2. Course Objectives
The general objectives of this course are as follows:
To gain an understanding of the theories and concepts underlying e-learning
To improve familiarity with current challenges and issues in LMS
To apply and implement database driven LMS in pedagogy.
3. Specific Objectives and Contents
Specific objectives Contents
sketch the History of e-
learning
define e-learning and
blended learning
explain the Characteristics of
e-learning
UNIT I: Concept of e-Learning
1.1 Concept of E-learning
1.2 Synchronous Vs Asynchronous Learning
1.3 Concept of E-Learning 3.0
1.4 Concept of Virtual Learning Environment (VLE)
1.5 Importance and challenges of e-learning
Practical Activities
Surfing the five key e-Learning portals and explore the
key features
Demonstrate the any three VLE online environment
and explores the key features
explain the features of
Learning Management
System(LMS)
differentiate LMS from
LCMS
UNIT II: Gamification on Learning
2.1 Concept of Gamification in Education
2.2 Concept of story telling
2.3 Application of MIT Scratch for gaming
2.4 Application of MIT Apps Inventor for gaming
2.5 Use of Mobile gaming tools for learning
list the advantages and
Limitations of e-learning
list examples of different
Learning Management
Systems
use learner management
system
explain the importance of e-
learning standards
2.6 Importance of gamification in learning
Practical Activities
Develop any two story-telling project using Scratch
block programming
Develop any three gaming-project using Scratch block
programming
Develop any five mobile apps for learning using MIT
Game Inventor tools
list Web 2.0 technology tools
explore the uses of Wiki
describe the features and
benefits of blogs and
blogging
identify various elements of
blog and tools for blogging
explain approaches to
integrating blogs in
education
describe the meaning and
scope of constructivist
learning
explore the scope of 5E
model in integrating ICT
explore the different
dimensions of PBL
describe WebQuest as a
learning activity
describe the various features
of social bookmarking
websites.
create and manage
bookmarks
explore the potential of
WebQuest for developing
twenty first century skills
define Virtual Field Trip
explore the uses of Virtual
Field Trip in education
UNIT III: e-Learning 3.0 tools integration
3.1 Concept of Pedagogy Wheels and e-learning tools
3.2 Use of social media such as Facebook and YouTube for
learning
3.3 Integration of Podcasting tools for learning
3.4 Integration of AI Generative tools for learning such as
ChatGPT, Bard
3.5 Integration of online quiz maker tools for learning
3.6 Integrate blogs for learning
Practical Activities
Demonstrate any three features of Facebook and
YouTube for learning
Use any one Podcasting tool and broadcast the recorded
audio.
Use AI generative tools such as ChatGPT or Google
Bard and explore the key features
Integrate the AI generative tools in MS Word, Excel,
PowerPoint and email.
Integrate the AI generative tools in Google Doc,
Presentation, Gmail and Calendar.
Integrate any one online quiz maker tools such as
Quizizz
Create own personal blog using blog tools such as
blogger.
create a Virtual Field Trip
revise the basic concepts
related to assessment
explain the role of ICT in
assessment
explain the concept of
computer assisted and
computer adaptive testing
list various technology tools
and possibilities for
assessment of student
learning
design and create digital
assessment portfolio
create tests/ quizzes/rubrics
using online and offline
software tools
explore various digital online
and offline assessment
alternatives available
UNIT IV: LMS and Learning Resources Design
4.1 Concept of Learning Management System (LMS)
4.2 Open source based LMS tools
4.3 LMS course and learner enrollment
4.4 Create and upload the text base (PDF) materials in LMS
4.5 Create and upload the audio/video/website materials
(weblink) in LMS
Practical Activities
Create account and enroll LMS tools for learner
Create, upload and assign to PDF based text materials
in LMS
Create, upload and assign to audio, video and web link
materials in LMS
Note: LMS tools Means Moodle or Google Classroom or MS
Teams or EdX or Canva or similar tools.
explain the meaning of
Teacher Professional
Development concept in the
context of ICT
review the scope of ICT as a
tool assisting in teaching and
managing school activities
UNIT V: Learning Activities and Assessment
5.1 Assignment
5.2 Quiz
5.3 Forum
5.4 Workshop
4.0 Instructional Techniques
The instructional techniques for this course are divided into two groups. First group consists
of general instructional techniques applicable to most of the units. The second group consists
of specific instructional techniques applicable to particular units.
4.1 General Instructional Techniques
Reading materials will be provided to students in each unit. Lecture preferably with the use
of multi-media projector, demonstration, practical classes, discussion, and brain storming are
used in all units.
4.2 Specific Instructional Techniques
Demonstration is an essential instructional technique for all units in this course during
teaching-learning process. Specifically, demonstration with practical works will be
specific instructional technique in this course.
5.0 Evaluation :
Internal
Assessment
External
Practical
Exam/Viva
Semester
Examination
Total Marks
40 Points 20 Points 40 Points 100 Points
Note: Students must pass separately in internal assessment, external practical exam and
semester examination.
5.1 Internal Evaluation (40 Points):
Internal evaluation will be conducted by subject teacher based on following criteria:
1) Class Attendance 5 points
2) Learning activities and class performance 5 points
3) First assignment ( written assignment) 10 points
4) Second assignment (Case Study/project work with presentation ) 10 points
5) Terminal Examination 10 Points
5.2 Semester Examination (40 Points)
Examination Division, Dean office will conduct final examination at the end of
semester.
1) Objective question (Multiple choice 10 questions x 1mark) 10 Points
2) Subjective answer questions (6 questions x 5 marks) 30 Points
Total 40 points
5.3 External Practical Exam/Viva (20 Points):
Examination Division, Dean Office will conduct final practical examination at the
end of semester.
5.4 Practical Exam/Viva (20 Points)
Total 40 points
Internal assessment
(Record Book-4 points, Project work
Presentation- 2, Internal Practical Test-
2 Points)
Semester final
examination
Total
8 Points 12 Points 20 Points
6. Recommended Books and References materials (including relevant published
articles in national and international journals)
References
1. Bryn Holmes, John Gardner(2006) , E-learning: concepts and practice , Sage Publications
Ltd
2. Jason Cole & Helen Foster, Using Moodle; Teaching with the Popular Open Source
Course Management System, O Reilly Community Press
3. Rosenberg, M.J. (2000a). E-Learning: Strategies for Delivering Knowledge in the Digital
Age: McGraw-Hill.
4. 4. Singh & Sharma, E-Learning New Trends and Innovations, Deep & Deep Publications