Tuesday, 25 February 2025

BICTE 6 sem

Course Title: Digital Pedagogy

Course No.: ICT Ed. 468 Nature of Course: Theoretical + Practical

Level: Bachelor Credit Hours: 3 (2T+1P)

Semester: Six Teaching Hours: 64 (32T+32P)

1. Course Description

This course provides the exploration and integration of a broad range of information and

communication technologies (ICT) into learning and teaching to improve student learning

outcomes. This course covers the e-learning concept and practices, Learning management system

and integration with other tools, e-assessment and e-portfolio, educational system management,

teacher’s professional development, e-content and education resources using ICT tools in the

academic arena.

2. Course Objectives

The general objectives of this course are as follows:

 To gain an understanding of the theories and concepts underlying e-learning

 To improve familiarity with current challenges and issues in LMS

 To apply and implement database driven LMS in pedagogy.


3. Specific Objectives and Contents

Specific objectives Contents


 sketch the History of e-

learning


 define e-learning and

blended learning

 explain the Characteristics of

e-learning


UNIT I: Concept of e-Learning

1.1 Concept of E-learning

1.2 Synchronous Vs Asynchronous Learning

1.3 Concept of E-Learning 3.0

1.4 Concept of Virtual Learning Environment (VLE)

1.5 Importance and challenges of e-learning

Practical Activities

 Surfing the five key e-Learning portals and explore the

key features

 Demonstrate the any three VLE online environment

and explores the key features


 explain the features of

Learning Management

System(LMS)

 differentiate LMS from

LCMS


UNIT II: Gamification on Learning

2.1 Concept of Gamification in Education

2.2 Concept of story telling

2.3 Application of MIT Scratch for gaming

2.4 Application of MIT Apps Inventor for gaming

2.5 Use of Mobile gaming tools for learning


 list the advantages and

Limitations of e-learning

 list examples of different

Learning Management

Systems

 use learner management

system


 explain the importance of e-

learning standards


2.6 Importance of gamification in learning

Practical Activities

 Develop any two story-telling project using Scratch

block programming

 Develop any three gaming-project using Scratch block

programming

 Develop any five mobile apps for learning using MIT

Game Inventor tools


 list Web 2.0 technology tools

 explore the uses of Wiki

 describe the features and

benefits of blogs and

blogging

 identify various elements of

blog and tools for blogging

 explain approaches to

integrating blogs in

education

 describe the meaning and

scope of constructivist

learning

 explore the scope of 5E

model in integrating ICT

 explore the different

dimensions of PBL

 describe WebQuest as a

learning activity

 describe the various features

of social bookmarking

websites.

 create and manage

bookmarks

 explore the potential of

WebQuest for developing

twenty first century skills

 define Virtual Field Trip

 explore the uses of Virtual

Field Trip in education


UNIT III: e-Learning 3.0 tools integration

3.1 Concept of Pedagogy Wheels and e-learning tools

3.2 Use of social media such as Facebook and YouTube for

learning

3.3 Integration of Podcasting tools for learning

3.4 Integration of AI Generative tools for learning such as

ChatGPT, Bard

3.5 Integration of online quiz maker tools for learning

3.6 Integrate blogs for learning

Practical Activities

 Demonstrate any three features of Facebook and

YouTube for learning

 Use any one Podcasting tool and broadcast the recorded

audio.

 Use AI generative tools such as ChatGPT or Google

Bard and explore the key features

 Integrate the AI generative tools in MS Word, Excel,

PowerPoint and email.

 Integrate the AI generative tools in Google Doc,

Presentation, Gmail and Calendar.

 Integrate any one online quiz maker tools such as

Quizizz

 Create own personal blog using blog tools such as

blogger.


 create a Virtual Field Trip

 revise the basic concepts

related to assessment

 explain the role of ICT in

assessment

 explain the concept of

computer assisted and

computer adaptive testing

 list various technology tools

and possibilities for

assessment of student

learning

 design and create digital

assessment portfolio

 create tests/ quizzes/rubrics

using online and offline

software tools

 explore various digital online

and offline assessment

alternatives available


UNIT IV: LMS and Learning Resources Design

4.1 Concept of Learning Management System (LMS)

4.2 Open source based LMS tools

4.3 LMS course and learner enrollment

4.4 Create and upload the text base (PDF) materials in LMS

4.5 Create and upload the audio/video/website materials

(weblink) in LMS

Practical Activities

 Create account and enroll LMS tools for learner

 Create, upload and assign to PDF based text materials

in LMS

 Create, upload and assign to audio, video and web link

materials in LMS

Note: LMS tools Means Moodle or Google Classroom or MS

Teams or EdX or Canva or similar tools.


 explain the meaning of

Teacher Professional

Development concept in the

context of ICT

 review the scope of ICT as a

tool assisting in teaching and

managing school activities


UNIT V: Learning Activities and Assessment

5.1 Assignment

5.2 Quiz

5.3 Forum

5.4 Workshop


4.0 Instructional Techniques

The instructional techniques for this course are divided into two groups. First group consists

of general instructional techniques applicable to most of the units. The second group consists

of specific instructional techniques applicable to particular units.

4.1 General Instructional Techniques

Reading materials will be provided to students in each unit. Lecture preferably with the use

of multi-media projector, demonstration, practical classes, discussion, and brain storming are

used in all units.


4.2 Specific Instructional Techniques

Demonstration is an essential instructional technique for all units in this course during

teaching-learning process. Specifically, demonstration with practical works will be

specific instructional technique in this course.

5.0 Evaluation :

Internal

Assessment


External

Practical

Exam/Viva


Semester

Examination


Total Marks


40 Points 20 Points 40 Points 100 Points

Note: Students must pass separately in internal assessment, external practical exam and

semester examination.

5.1 Internal Evaluation (40 Points):

Internal evaluation will be conducted by subject teacher based on following criteria:

1) Class Attendance 5 points

2) Learning activities and class performance 5 points

3) First assignment ( written assignment) 10 points

4) Second assignment (Case Study/project work with presentation ) 10 points

5) Terminal Examination 10 Points


5.2 Semester Examination (40 Points)

Examination Division, Dean office will conduct final examination at the end of

semester.

1) Objective question (Multiple choice 10 questions x 1mark) 10 Points

2) Subjective answer questions (6 questions x 5 marks) 30 Points

Total 40 points


5.3 External Practical Exam/Viva (20 Points):

Examination Division, Dean Office will conduct final practical examination at the

end of semester.

5.4 Practical Exam/Viva (20 Points)

Total 40 points


Internal assessment

(Record Book-4 points, Project work


Presentation- 2, Internal Practical Test-

2 Points)


Semester final

examination


Total


8 Points 12 Points 20 Points


6. Recommended Books and References materials (including relevant published

articles in national and international journals)


References

1. Bryn Holmes, John Gardner(2006) , E-learning: concepts and practice , Sage Publications

Ltd

2. Jason Cole & Helen Foster, Using Moodle; Teaching with the Popular Open Source

Course Management System, O Reilly Community Press

3. Rosenberg, M.J. (2000a). E-Learning: Strategies for Delivering Knowledge in the Digital

Age: McGraw-Hill.

4. 4. Singh & Sharma, E-Learning New Trends and Innovations, Deep & Deep Publications

Monday, 24 February 2025

integration of ICT in education

 Integrating Information and Communication Technology (ICT) into education enhances the learning experience by making it more interactive, efficient, and accessible. This can be achieved through the use of digital tools such as Learning Management Systems (LMS), educational apps, and interactive whiteboards, which promote student engagement and collaboration. Teachers can utilize online resources, including e-books, educational videos, and MOOCs, to supplement traditional lessons and provide diverse learning materials. Additionally, ICT enables personalized learning by leveraging AI-driven platforms that adapt to students' individual needs. Virtual and augmented reality can immerse students in complex topics, while cloud-based platforms allow for real-time collaboration on projects. E-assessment tools also offer a streamlined approach to evaluating students' progress. For successful integration, teachers need proper training in using these technologies, and schools must ensure equitable access to devices and the internet for all students, making learning opportunities accessible to everyone. Ultimately, the use of ICT prepares students for a digital future, enhancing their skills in a rapidly evolving world.

BICTE 5 th